

I find it baffling that GameForge decided to release a story-heavy MMO with such a shit localization. So if you're playing on an older machine, expect some pretty "meh" performance. What's weird is that turning every setting to low only increased performance by about 15%. Open areas frequently hung around 50 fps, while dense cities (or group dungeons) cut that down to 30 and lower. SOLO's translation isn't the only big issue: Though it's undeniably pretty, I struggled to get anything close to a stable 60 fps on my 2070 at 1440p.

#The legends chinese drama fully translated tv#
It's a spin-off of the Gujian RPG series, which has also spawned a massively successful, award-winning Chinese TV show. SOLO's endgame is so rich and expansive because this MMO has actually been around for a long time. Black Friday deals: see all the best offers right now!.It's a strange and sometimes absorbing experience dragged down by a handful of issues that stops SOLO from competing against more popular games like Final Fantasy 14 and World of Warcraft. It's been a while since I played an MMO with such absurd variety. I've been teaming up to kill world bosses, plying specific NPCs with gifts, and fussing around in one of the most intricate housing systems I've seen in an online game. That sudden 180 is thanks entirely to SOLO's robust endgame activities: running dungeons, PvP brawls, scouring the world for hidden treasures, even using a lantern to shift into a parallel dimension to hunt down dangerous undead spirits. What is it? A fantastical, Chinese MMO with an emphasis on story.
